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Application with Direct3D11 via SharpDX Library

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This article describes the sample located in the <UnigineSDK>/source/csharp/apps/main_winform/D3D11SharpDXAppForm/ folder.

The sample demonstrates how to embed Unigine into a Windows Forms application:

  • Create a Windows Forms application and embed Unigine into it.
  • Initialize Direct3D11 by using SharpDX library.
Notice
The sample can be run on Windows only.

Running Sample#

To run the sample, you should do the following:

  1. Prepare the development environment:
    Notice
    Microsoft .NET 5 or higher is required.
    Notice
    SharpDX library will be installed automatically when you install UNIGINE SDK.
  2. Open the Visual C# main_x64.csproj project file located in the <UnigineSDK>/source/csharp/apps/main_winform/D3D11SharpDXAppForm/ folder.
  3. Click the button on the toolbar (or DEBUG -> Start Debugging) to start the project.

    Windows Form Application will open.

Description of C# classes#

This sample contains 4 classes:

  • AppForm — inherits the Unigine.App class. In this class thedoUpdate(), doRender() anddoSwap() functions are overridden and call the update(), render() andswap() functions respectively.
  • AppFormControl — inherits the System.Windows.Forms.Form class. This class implements all the necessary events, which will be performed when user interacts with the application.
  • D3D11SharpAppForm — inherits the AppForm class and initializes the graphics Direct3D11 API in the Windows Forms Application via the SharpDX library.
  • UnigineApp — defines the entry point of the program. C# Wrapper and Engine are initialized here.
Notice
AppForm, AppFormControl, D3D11SharpAppForm are defined in the Unigine namespace.

See Also#

Last update: 2021-02-03
Build: ()