UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

FbxImporter Plugin

Out-of-the-box the Import System includes the FbxImporter plugin that allows importing of FBX models.

To use the FbxImporter plugin, just load it via the plugin_load console command or the following command line option on the application start-up:

Shell commands
-extern_plugin FbxImporter

Compile FbxImporter#

If you somehow change or extend the FbxImporter plugin, you should recompile it before running to make the changes available.

FBX SDK is required for recompiling the FbxImporter plugin:

  1. Get the FBX SDK.
  2. Set the path to the <FBX SDK> folder in the FBXROOT environment variable.
  3. Compile the plugin in one of the following ways:
    • By using the build script:
      Shell commands
      C:\UnigineSDK\source>build.py --plugin FbxImporter
    • Via Microsoft Visual Studio: go to the <UnigineSDK>\source\plugins\Import\FbxImporter, open the fbximporter_vs2015.vcxproj project and build it.
Last update: 2019-12-04