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Unigine::VRHand Class

Header: #include <UnigineVRHandTracking.h>

VRHand Class

枚举

TYPE#

Name描述
TYPE_LEFT = 0Left hand.
TYPE_RIGHT = 1Right hand.
NUM_TYPES = 2Total number of hand types.

Members

VRHand::TYPE getType() const#

Returns the current type of the hand: left or right.

Return value

Current type of the hand: left or right.

Ptr<VRBone> getRootBone() const#

Returns the current root bone of the hand — the corresponding wrist bone.

Return value

Current root bone of the hand — the corresponding wrist bone.

bool isHoldingController() const#

Returns the current value indicating if the controller is held in the hand. Not supported by Varjo.

Return value

true if the controller is held in the hand; otherwise false.

bool isActive() const#

Returns the current value indicating if the controller is active.

Return value

true if the controller is active; otherwise false.

Ptr<VRBone> getBone ( VRBone::TYPE type ) #

Returns the bone of the specified type for the current hand.

Arguments

Return value

Bone of the specified type.

void renderVisualizer ( ) const#

Renders the visualizer.
Last update: 2024-10-16
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