This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiTrajectoryDef Class

Header: #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h>
Inherits from: CigiHostPacket

CigiTrajectoryDef Class

Members


int getEntityID ( ) const#

Returns the entity ID specified in the packet.

Return value

Entity ID.

Math::vec3 getAcceleration ( ) const#

Returns the coordinates of the accceleration vector specified in the packet.

Return value

Acceleration vector of the entity.

float getRetardationRate ( ) const#

Returns the value of the Retardation Rate parameter specified in the packet. Determines the magnitude of an acceleration applied against the entity’s instantaneous linear velocity vector. This is used to simulate drag and other frictional forces acting upon the entity.

Return value

Retardation Rate parameter value.

float getTerminalVelocity ( ) const#

Returns the value of the Terminal Velocity parameter specified in the packet. Determines the maximum velocity the entity can obtain.

Return value

Terminal Velocity parameter value.
Last update: 2023-03-15
Build: ()