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Unigine::ObjectIntersectionTexCoord Class

Header: #include <UnigineObjects.h>
Inherits: ObjectIntersectionNormal

This class is used to store the texture coordinates of the object intersection.

ObjectIntersectionTexCoord Class

Members


static ObjectIntersectionTexCoordPtr create ( )

The ObjectIntersectionTexCoord constructor.

void setTexCoord( const Math::vec4 & coord )

Sets new texture coordinates of the intersection point.

Arguments

  • const Math::vec4 & coord - Texture coordinates of the intersection point.

Math::vec4 getTexCoord( )

Returns texture coordinates of the intersection point.

Return value

Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).
Last update: 2017-07-03