UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm (Experimental)
使用编辑器工具执行特定任务
Extending Editor Functionality
编程
基本原理
搭建开发环境
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Unigine::Map Class

Header: #include <UnigineMap.h>

A map container template.

Warning
In UnigineScript, a map is a type that maps values to keys. See Containers article for the details.

Map Class

Members


Map ( ) #

Default constructor that produces an empty map.

Type & get ( const Key & key ) #

Return an item by key.

Arguments

  • const Key & key - Item key.

Return value

The item.

void append ( const Key & key, const Type & t ) #

Appends an item.

Arguments

  • const Key & key - Key.
  • const Type & t - Item.

void append ( const Map<Key, Type> & m ) #

Appends a map.

Arguments

  • const Map<Key, Type> & m - Map.

Map< Key, Type >::Iterator findData ( const Type & t ) const#

Finds an item in the map.

Arguments

  • const Type & t - Item.

Return value

The iterator.

Type & operator[] ( const Key & key ) #

Map access.

Arguments

  • const Key & key - Item key.

Return value

The item.
Last update: 2017-07-03