This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::AnimationModifierMat4 Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationModifier

AnimationModifierMat4 Class

枚举

FOLLOW_MODE#

Name描述
FOLLOW_MODE_NONE = 0The modified object is rotated using the result of interpolation between the keys.
FOLLOW_MODE_X = 1The modified object's X axis follows the transformation curve.
FOLLOW_MODE_Y = 2The modified object's Y axis follows the transformation curve.
FOLLOW_MODE_Z = 3The modified object's Z axis follows the transformation curve.

Members

void setFollowMode ( ) #

Sets a new transformation mode for the modified object.

Arguments

  • mode - The transformation mode for the modified object.

getFollowMode() const#

Returns the current transformation mode for the modified object.

Return value

Current transformation mode for the modified object.

void setFollowPositionOffset ( ) #

Sets a new position offset along the follow axis.

Arguments

  • offset - The position offset along the follow axis.

getFollowPositionOffset() const#

Returns the current position offset along the follow axis.

Return value

Current position offset along the follow axis.

bool isUniformTime() const#

Returns the current value showing if the modifier values are changed uniformly along the timeline.

Return value

true if value showing if the modifier values are changed uniformly along the timeline. is enabled; otherwise false.

AnimationModifierMat4 ( AnimParams::PARAM param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.

AnimationModifierMat4 ( AnimParams::PARAM param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierMat4 ( AnimParams::PARAM param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • AnimParams::PARAM param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

AnimationModifierMat4 ( const char * param ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.

AnimationModifierMat4 ( const char * param, int param_index ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • int param_index - Index of the parameter.

AnimationModifierMat4 ( const char * param, const char * param_name ) #

Creates the animation modifier to animate the specified parameter.

Arguments

  • const char * param - Parameter to be animated by the modifier.
  • const char * param_name - Name of the parameter.

void copy ( const Ptr<AnimationModifierMat4> & modifier ) #

Copies all data from the specified source animation modifier.

Arguments

  • const Ptr<AnimationModifierMat4> & modifier - Source animation modifier.

void addValue ( float time, const Math::Mat4 & value ) #

Adds the value to the modifier at the specified time.

Arguments

  • float time - Time of the key on the timeline, in seconds.
  • const Math::Mat4 & value - The modifier value at the specified time.

void updateUniformTime ( bool enabled, bool force_update = false ) #

Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.

Arguments

  • bool enabled - The current value.
  • bool force_update - The target value.
Last update: 2023-11-29
Build: ()