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Unigine::WorldExternBase Class

Header: #include <UnigineWorld.h>
Inherits: Base

Unigine Base WorldExtern class.

To use this class, include the UnigineWorldExtern.h file.

WorldExternBase Class

Members


int getClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

Ptr<Node> getNode ( ) #

Returns the Node smart pointer.

Return value

Node smart pointer.

int isOwner ( ) #

Returns the owner flag of the pointer. If the pointer is owner, on its deletion the object also will be deleted.

Return value

The owner flag.

Ptr<WorldExtern> getWorldExtern ( ) #

Returns the WorldExtern smart pointer.

Return value

WorldExtern smart pointer.

void grab ( ) #

Sets the owner flag to 1 for the world pointer. The world should not be handled by the class after this function is called.

int loadWorld ( const Ptr<Xml> & xml ) #

Loads a world state from the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

Returns 1 if the world state was successfully loaded; otherwise, 0.

void preRender ( float ifps ) #

Arguments

  • float ifps

void release ( ) #

Sets the owner flag to 0 for the world pointer. The world should be handled by the class after this function is called.

void renderHandler ( ) #

Renders the handler for the external world.

void renderVisualizer ( ) #

Renders the visualizer.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

int restoreState ( const Ptr<Stream> & stream ) #

Restores a world state from the stream.
Warning
This function is deprecated and will be removed in the next release.

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

1 if the world state was successfully restored; otherwise, 0.

int saveState ( const Ptr<Stream> & stream ) #

Saves a world state into the stream.
Warning
This function is deprecated and will be removed in the next release.

Arguments

  • const Ptr<Stream> & stream - Stream smart pointer.

Return value

Returns 1 if the world state was successfully saved; otherwise, 0.

int saveWorld ( const Ptr<Xml> & xml ) #

Saves a world state into the Xml.

Arguments

  • const Ptr<Xml> & xml - Xml smart pointer.

Return value

1 if the world state was successfully saved; otherwise, 0.

void update ( float ifps ) #

Update function. It is called when the node is visible.

Arguments

  • float ifps - Inverse FPS value.

void updateEnabled ( ) #

Updates enabled.

void updatePosition ( ) #

Updates a position of the external world.

void updateTransform ( ) #

Updates transformation matrix of the external world.
Last update: 2019-08-16
Build: ()