Unigine::Console Class
Header: | #include <UnigineConsole.h> |
Controls console-related parameters.
Adding Console Command with Several Arguments#
The Console class can be used to create custom user console commands with a different number of arguments. This section provides an example of how to create a custom console command with several arguments.
In the example below, we perform the following actions:
- Define and implement AppWorldLogic instance methods for console commands.
- Get the console instance (which has a singleton implementation) and add a new command.
1. Adding Instance Methods
In this example, we define three methods in the AppWorldLogic.h header file: one as a callback for a console command and another two methods for actions depending on the number of arguments:
// AppWorldLogic.h
/* ... */
class AppWorldLogic : public Unigine::WorldLogic {
public:
AppWorldLogic();
/* ... */
private:
// choose the method
void choose_command(int argc, char **argv);
// perform an action if there are no arguments
void action_no_args();
// perform another action if an argument was passed
void action_one_arg(const char *s);
};
/* ... */
- choose_command() selects the appropriate method.
- action_no_args() is called if there are no console arguments.
- action_one_arg() is called if an argument was passed.
In the AppWorldLogic.cpp file implement recently defined methods:
// AppWorldLogic.cpp
// check the number of arguments and call the corresponding method
void AppWorldLogic::choose_command(int argc, char **argv) {
for (int i = 0; i < argc; i++) {
Unigine::Log::message("arg[%d]: %s\n", i, argv[i]);
}
// note: the first element of argv is the name of console command
if (argc == 1) {
action_no_args();
}
else if (argc == 2) {
action_one_arg(argv[1]);
}
// for more arguments:
//else if (...) {
// // etc
//}
}
// write the message into console, if there are no arguments
void AppWorldLogic::action_no_args() {
Unigine::Log::message("first action! no arguments!\n");
}
// write the message into console, if an argument was passed
void AppWorldLogic::action_one_arg(const char *s) {
Unigine::Log::message("second action! the argument is:%s \n", s);
}
Arguments argc and argv are used to get the arguments count and arguments vector.
2. Adding Custom Console Command
Add custom command to the AppWorldLogic.cpp file by using addCommand() function. By adding this code into AppWorldLogic::init() function, the engine adds a new console command on AppWorldLogic class instance initialization.
// AppWorldLogic.cpp
#include "UnigineConsole.h"
#include "UnigineCallback.h"
/* ... */
int AppWorldLogic::init() {
// get the existing singleton Console instance and add a command
Unigine::Console::get()->addCommand(
"console_action",
"Performs custom console action",
Unigine::MakeCallback(this, &AppWorldLogic::choose_command)
);
return 1;
}
/* ... */
3. Running Sample
After building the project, run it and open the console. Write recently created command to see the result:
#if you write "console_action"
arg[0]: console_action
first action! no arguments!
#if you write "console_action arg"
arg[0]: console action
arg[1]: arg
second action! the argument is:arg
To remove the added console command, use removeCommand() method.
See Also#
- C++ API sample located in the folder <UnigineSDK>/source/samples/Api/Systems/Console
- C# API sample located in the folder <UnigineSDK>/source/csharp/samples/Api/Systems/Console
Console Class
Members
Console * get( )
Returns a pointer to the existing Console instance.Return value
A pointer to the Console instance.void setActivity( int activity )
Opens or closes the console. By default the console is closed.Arguments
- int activity - 1 to make the console active (opened); otherwise, 0.
int getActivity( )
Returns a value indicating if the console is opened or closed.Return value
Returns 1 if the console is active (opened); otherwise, 0.void setBackgroundColor( const Math::vec4 & color )
Sets a background color for the console.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
int isCommand( const char * name )
Returns a value indicating if a command with a given name exists.Arguments
- const char * name - The command name.
Return value
Returns 1 if the command with a given name exists; otherwise, 0.const char * getCommandDescription( const char * name )
Returns the description of the console command by its name. If the name isn't specified, an empty string will be returned.Arguments
- const char * name - The command name.
Return value
The command description if it exists; otherwise, an empty string.const char * getCommandName( int num )
Returns the name of the console command by its number in the array of the existing commands.Arguments
- int num - The command number.
Return value
The command name if it is found in the array of the existing commands; otherwise, an empty string.void setErrorColor( const Math::vec4 & color )
Sets a color for error messages in the console.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
void setFloat( const char * name, float value )
Sets a float value for a given variable.Arguments
- const char * name - The variable name.
- float value - Float value of the variable.
float getFloat( const char * name )
Returns a float value of a given variable.Arguments
- const char * name - The variable name.
Return value
Float value of the variable.float getFloatMax( const char * name )
Returns a maximum float value for a given variable.Arguments
- const char * name - Variable name.
Return value
Maximum float value of the variable.float getFloatMin( const char * name )
Returns a minimum float value for a given variable.Arguments
- const char * name - Variable name.
Return value
Minimum float value of the variable.int isFloat( const char * name )
Checks if the value set for the given console variable is of the float type.Arguments
- const char * name - The variable name.
Return value
1 if the variable value is float; otherwise, 0.void setInt( const char * name, int value )
Sets an integer value for a given variable.Arguments
- const char * name - Name of the variable.
- int value - Integer value of the variable.
int getInt( const char * name )
Returns an integer value of a given variable.Arguments
- const char * name - Name of the variable.
Return value
Integer value of the variable.int getIntMax( const char * name )
Returns a maximum integer value for a given variable.Arguments
- const char * name - Variable name.
Return value
Maximum integer value of the variable.int getIntMin( const char * name )
Returns a minimum integer value for a given variable.Arguments
- const char * name - Variable name.
Return value
Minimum integer value of the variable.int isInt( const char * name )
Checks if the value of the given console variable is of the integer type.Arguments
- const char * name - The variable name.
Return value
1 if the variable value is int; otherwise, 0.void setLock( int lock )
Disables or enables the console. By default the console is enabled.Arguments
- int lock - Positive integer to disable the console; otherwise, 0.
int getLock( )
Checks if the console is disabled.Return value
1 if the console is disabled; otherwise, 0.void setMessageColor( const Math::vec4 & color )
Sets a color for ordinary messages in the console.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
int getNumCommands( )
Returns the number of all available console commands, including the custom ones.Return value
The number of available console commands.int getNumVariables( )
Returns the number of all available console variables.Return value
The number of available console variables.void * addOutputCallback( Unigine::CallbackBase2 <const char *, int> * func )
Adds a callback function that will be executed when a text is output to the console. The function is useful when you implement a custom console, for example. The callback function must receive 2 arguments:- const char *text - a text that is output to the console,
- int level - one of the LEVEL_* variables that indicate the type of the output text. The value can be important for setting a color for console messages, for example.
// the callback function
void AppWorldLogic::output_callback(const char *text, int level)
{
switch (level):
case Console::LEVEL_NORMAL:
// logic for ordinary messages
case Console::LEVEL_WARNING:
// logic for warnings
case Console::LEVEL_ERROR:
// logic for error messages
}
int AppWorldLogic::init()
{
// set the callback
Console::get()->addOutputCallback(MakeCallback(this,&AppWorldLogic::output_callback));
return 1;
}
Arguments
- Unigine::CallbackBase2 <const char *, int> * func - The callback pointer. The callback arguments must be: (const char *text, int level).
Return value
ID of the last added callback of the specified type, if the callback was added successfully; otherwise, nullptr. This ID can be used to remove this callback when necessary.bool removeOutputCallback( void * id )
Removes the specified callback from the list of output callbacks.Arguments
- void * id - Callback ID obtained when adding it.
Return value
True if the callback with the given ID was removed successfully; otherwise false.void clearOutputCallbacks( )
Clears all added output callbacks.void setPrompt( const char * str )
Updates the console prompt. The default prompt is Unigine~#.Arguments
- const char * str - New console prompt.
void setString( const char * name, const char * value )
Sets a string value for a given variable.Arguments
- const char * name - The variable name.
- const char * value - String value of the variable.
const char * getString( const char * name )
Returns the string value of a given variable.Arguments
- const char * name - The variable name.
Return value
String value of the variable.int isString( const char * name )
Checks if the value of the given console variable is of the string type.Arguments
- const char * name - The variable name.
Return value
1 if the variable value is string; otherwise, 0.void setTextColor( const Math::vec4 & color )
Sets a common font color for the console.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
int isVariable( const char * name )
Returns a value indicating if a variable with a given name exists.Arguments
- const char * name - The variable name.
Return value
1 if the variable exists; otherwise, 0.const char * getVariableDescription( const char * name )
Returns the description of the console variable by its name. If the name isn't specified, an empty string will be returned.Arguments
- const char * name - The variable name.
Return value
The variable description if it exists; otherwise, an empty string.const char * getVariableName( int num )
Returns the name of the console variable by its number in the array of the existing variables.Arguments
- int num - The variable number.
Return value
The variable name if it is found in the array of the existing variables; otherwise, an empty string.void setVec2( const char * name, const Math::vec2 & value )
Sets a two component vector for the console variable.Arguments
- const char * name - Name of the variable.
- const Math::vec2 & value - Value of the variable.
Math::vec2 getVec2( const char * name )
Returns the two component vector console variable.Arguments
- const char * name - Name of the variable.
Return value
Value of the variable.int isVec2( const char * name )
Returns a value indicating if the console variable is a two component vector.Arguments
- const char * name - Name of the variable.
Return value
1 if the variable is a two component vector; otherwise, 0.void setVec3( const char * name, const Math::vec3 & value )
Sets a three component vector for the console variable.Arguments
- const char * name - Name of the variable.
- const Math::vec3 & value - Value of the variable.
Math::vec3 getVec3( const char * name )
Returns the three component vector console variable.Arguments
- const char * name - Name of the variable.
Return value
Value of the variable.int isVec3( const char * name )
Returns a value indicating if the console variable is a three component vector.Arguments
- const char * name - Name of the variable.
Return value
1 if the variable is a three component vector; otherwise, 0.void setVec4( const char * name, const Math::vec4 & value )
Sets a four component vector for the console variable.Arguments
- const char * name - Name of the variable.
- const Math::vec4 & value - Value of the variable.
Math::vec4 getVec4( const char * name )
Returns the four component vector console variable.Arguments
- const char * name - Name of the variable.
Return value
Value of the variable.int isVec4( const char * name )
Returns a value indicating if the console variable is a four component vector.Arguments
- const char * name
Return value
1 if the variable is a three component vector; otherwise, 0.void setWarningColor( const Math::vec4 & color )
Sets a color for warning messages in the console.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
int addCommand( const char * name, const char * desc, Unigine::CallbackBase2 <int, const char *> * callback )
Adds a custom console command bound to a given callback function.Arguments
- const char * name - Name of the new console command.
- const char * desc - Short description to be displayed in the console.
- Unigine::CallbackBase2 <int, const char *> * callback - The callback pointer. The callback arguments must be (int argc, char** argv,...).
Return value
1 if the custom command is added successfully; otherwise, 0.void flush( )
Forces to execute all queued console commands.int removeCommand( const char * name )
Removes a custom console command.Arguments
- const char * name - Name of the custom console command.
Return value
1 if the custom command has been removed successfully; otherwise, 0.void run( const char * command )
Runs the specified console command.Arguments
- const char * command - A console command with arguments.