This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Map Class

Header:#include <UnigineMap.h>

A map container template.

Warning
In UnigineScript, a map is a type that maps values to keys. See Containers article for the details.

Map Class

Members


Map()

Default constructor that produces an empty map.

Type & get(const Key & key)

Return an item by key.

Arguments

  • const Key & key - Item key.

Return value

The item.

void append(const Key & key, const Type & t)

Appends an item.

Arguments

  • const Key & key - Key.
  • const Type & t - Item.

void append(const Map<Key, Type> & m)

Appends a map.

Arguments

  • const Map<Key, Type> & m - Map.

Map< Key, Type >::Iterator findData(const Type & t) const

Finds an item in the map.

Arguments

  • const Type & t - Item.

Return value

The iterator.

Type & operator[](const Key & key)

Map access.

Arguments

  • const Key & key - Item key.

Return value

The item.
Last update: 2018-04-26
Build: ()