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UnigineEditor
Interface Overview
Assets Workflow
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Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
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UnigineScript
C++
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UUSL (Unified UNIGINE Shader Language)
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GUI
Double Precision Coordinates
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Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
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CIGI Client Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

GUI

A GUI object is a flat or mesh-based graphical element, which can have various widgets assigned to it. For GUI objects the gui_base material is used.

There are two types of GUI objects:

  •   GUI is a flat GUI object.
  •   GUI Mesh is a non-flat GUI object based on an arbitrary mesh.
Notice
The GUI object is added to the world as a node and can be managed via UnigineEditor.
Last update: 2018-12-27
Build: ()