Unigine::TerrainGlobalLods Class
Header: | #include <UnigineObjects.h> |
This class is used to manage a group of LODs (level of detail) of the global terrain object.
TerrainGlobalLods Class
Members
void setNumLayers(int layers)
Sets the number of layers of the LOD group.Arguments
- int layers - Number of layers.
int getNumLayers()
Returns the number of layers of the LOD group.Return value
Number of layers.int getNumLods()
Returns the total number of LODs in the group.Return value
Total number of LODs.int addLod()
Adds a new LOD.Return value
1 if a new LOD was added successfully; otherwise, 0.void insertLod(int num)
Inserts a new LOD at the specified position.Arguments
- int num - Position to insert a new LOD at.
void removeLod(int num)
Removes the LOD with the specified number.Arguments
- int num - LOD number.
void clearLods()
Removes all LODs.int fetch(const BoundSphere & bs, const BoundBox & bb, int force = 0)
Loads the data of all LODs for the tiles within a given bounding box and a bounding sphere.Arguments
- const BoundSphere & bs - Bounding sphere.
- const BoundBox & bb - Bounding box.
- int force - Force flag. Use 1 to load files in any case; otherwise, 0. The default value is 0.
Return value
1 if the data of all LODs was fetched successfully; otherwise, 0.int getType()
Returns the type of LODs.const char * getName()
Returns the name of the LOD group.Return value
LOD group name.Ptr<TerrainGlobalLod> getLod(int num)
Returns the LOD with a given number.Arguments
- int num - LOD number.
Return value
Pointer to TerrainGlobalLod.String getVideoMemoryUsage()
Returns information about the total video memory usage for all LODs in the group.Return value
Total video memory usage for all LODs.Last update: 2017-10-20
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