This page has been translated automatically.
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectIntersection Class

Header:#include <UnigineObjects.h>

This class is used to store the result of the object intersection (coordinates of the intersection point, the index of the surface).

ObjectIntersection Class

Members


static ObjectIntersectionPtr create()

The ObjectIntersection constructor.

void setIndex(int index)

Sets the new intersection triangle number.

Arguments

  • int index - Intersection triangle number.

int getIndex()

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

void setPoint(const Math::vec3 & point)

Sets new coordinates of the intersection point.

Arguments

  • const Math::vec3 & point - Coordinates of the intersection point.

Math::vec3 getPoint()

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.
Last update: 2017-07-03
Build: ()