This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Dummy Body

Dummy bodies are static bodies, that do not move and have no physical properties. They are used as a prop to attach other bodies with joints to.

  • If a dummy body is assigned to a Dummy object, it is completely invisible.
  • If a dummy body has a shape, it can collide with other physical objects. They will bounce off or slide along it in accordance with their parameters, but a dummy body will always stay in place.

On the picture below you can see a dummy object with a dummy body and without any collision shape. It pins the physical cloth so it can hang without any rack. At the same time, it does not collide with balls that roll through it.

Dummy body

An invisible dummy body (with assigned shape) used to pin a cloth body to
Last update: 2017-07-03
Build: ()