This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Core Library
Containers
Engine Classes
Node-Related Classes
Rendering-Related Classes
Physics-Related Classes
Bounds-Related Classes
GUI-Related Classes
Controls-Related Classes
Pathfinding-Related Classes
Utility Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Renderer Plugin

A Renderer plugin allows you to customize the renderer. It is used to fire world script callbacks on API Renderer callbacks.

You can set custom callbacks for each rendering pass when this plugin is loaded. The custom rendering callbacks can be used, for example, to change transformation or projection matrices.

See Also

To run the plugin sample from the Unigine SDK Browser, press the Renderer plugin button on the Plugin Samples tab.

Launching Renderer Plugin

To launch the plugin, specify the extern_plugin command line option on the start-up:

Shell commands
main_x86d -extern_plugin "Renderer"

Also you can create a new project with Renderer plugin support by checking the Renderer plugin option in the New Project tab of the Unigine SDK Browser.

Last update: 2017-07-03
Build: ()