This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Triplanar Normal Node


Description

Samples tangent-space normal vectors from the NormalMap texture using triplanar mapping.

It's enough to simply pass the normal map texture to the node to get a working triplanar projection, all the other inputs have appropriate default values.

If you want to fine tune the result override the input parameters. Please note that Vertex Position and Vertex Normal inputs must be in the same space:

  • Object Space for object-space triplanar mapping.
  • World Space for world-space triplanar mapping.
Notice
World-space triplanar mapping works properly only within the distance range of 10000 units from the origin (regardless of the supported precision of coordinates).

Ports

Name Description
Texture2DColor texture.
Vertex PositionVertex position of the geometry. Specify it if you deformed the source geometry.
BlendBlending intensity between the projection axes, in the [0; 1] range.
Vertex NormalVertex normals of the geometry. Specify it if you modified the source geometry normals or to take into account some normal map.
TilingTiling along each projection axis.
OffsetOffset along each projection axis.
Triplanar ColorColor sampled from the input texture.
Last update: 2024-08-16
Build: ()