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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Unigine::WorldSwitcher Class

Header: #include <UnigineWorlds.h>
Inherits from: Node

Interface for world switcher handling. See also the UnigineScript analog.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/worlds/ folder:

  • switcher_00
  • switcher_01

WorldSwitcher Class

Members


static WorldSwitcherPtr create ( ) #

Constructor. Creates a world switcher.

void setMaxDistance ( float distance ) #

Sets the maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Arguments

  • float distance - Maximum distance of visibility in units.

float getMaxDistance ( ) const#

Returns the current maximum distance of visibility. If a camera is further from a node than this maximum distance, a node is not visible. The default is inf.

Return value

Maximum distance of visibility in units.

void setMinDistance ( float distance ) #

Sets the minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Arguments

  • float distance - Minimum distance of visibility in units.

float getMinDistance ( ) const#

Returns the current minimum distance of visibility. If a camera is closer to a node than this minimum distance, a node is not visible. The default is -inf.

Return value

Minimum distance of visibility in units.

static int type ( ) #

Last update: 2024-08-16
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