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Unigine::Plugins::SteamLeaderboard Class

Header: #include <plugins/Unigine/Steam/UnigineSteam.h>

SteamLeaderboard Class

枚举

DATA_REQUEST#

Name描述
DATA_REQUEST_GLOBAL = 0Used to query for a sequential range of leaderboard entries by leaderboard rank. The start and end parameters control the requested range. For example, you can display the top 10 on a leaderboard for your game by setting start to 1 and end to 10.
DATA_REQUEST_GLOBAL_AROUND_USER = 1Used to retrieve leaderboard entries relative a user's entry. The start parameter is the number of entries to retrieve before the current user's entry, and the end parameter is the number of entries after the current user's entry. The current user's entry is always included. For example, if the current user is #5 on the leaderboard, setting start to -2 and end to 2 will return 5 entries: ranks #3 through #7. If there are not enough entries in the leaderboard before or after the user's entry, Steam will adjust the range to try to return the number of entries requested. For example, if the user is #1 on the leaderboard and start is set to -2, end is set to 2, Steam will return the first 5 entries in the leaderboard.
DATA_REQUEST_FRIENDS = 2Used to retrieve all leaderboard entries for friends of the current user. The start and end parameters are ignored.
DATA_REQUEST_USERS = 3Used internally.

DISPLAY_TYPE#

Name描述
DISPLAY_TYPE_NONE = 0This is only ever used when a leaderboard is invalid, you should never set this yourself.
DISPLAY_TYPE_NUMERIC = 1The score is just a simple numerical value.
DISPLAY_TYPE_TIME_SECONDS = 2The score represents a time, in seconds.
DISPLAY_TYPE_TIME_MILLISECONDS = 3The score represents a time, in milliseconds.

SORT_METHOD#

Name描述
SORT_METHOD_NONE = 0Only ever used when a leaderboard is invalid, you should never set this yourself.
SORT_METHOD_ASCENDING = 1The top-score is the lowest number.
SORT_METHOD_DESCENDING = 2The top-score is the highest number.

Members


int getID ( ) const#

Returns the leaderboard ID.

Return value

Leaderboard ID.

const char * getName ( ) const#

Returns the leaderboard name.

Return value

Leaderboard name.

bool isFound ( ) const#

Returns the value stating if the leaderboard was found.

Return value

true if the leaderboard is found, otherwise false.

bool find ( ) #

Returns the value stating if the leaderboard was created.

Return value

true if a leaderboard is created, otherwise false.

bool findOrCreate ( SteamLeaderboard::SORT_METHOD sort_method, SteamLeaderboard::DISPLAY_TYPE display_type ) #

Checks if a leaderboard is created, it will create it if it's not yet created.

Arguments

Return value

true if a leaderboard is created, otherwise false.

bool uploadScore ( int score, bool forced = false ) #

Uploads the user score to the current leaderboard.

Arguments

  • int score - The value to store in the current leaderboard.
  • bool forced - If set to true, the leaderboard will always replace score with specified; if set to false, the leaderboard will keep user's best score.

Return value

true if , otherwise false.

bool downloadScores ( SteamLeaderboard::DATA_REQUEST request, int num_before, int num_after ) #

Downloads a set of entries from the current leaderboard.

Arguments

  • SteamLeaderboard::DATA_REQUEST request - Type of requested data, one of the DATA_REQUEST values.
  • int num_before - Number of entries before the current user.
  • int num_after - Number of entries after the current user.

Return value

false if a leaderboard has not been selected yet, otherwise true.

bool isUploading ( ) const#

Checks the leaderboard uploading status.

Return value

true if the leaderboard is uploading, otherwise false.

bool isDownloading ( ) const#

Checks the leaderboard downloading status.

Return value

true if the leaderboard is downloading, otherwise false.

bool isLastUploadFailed ( ) const#

Checks the leaderboard upload result.

Return value

true if the leaderboard upload has failed, otherwise false.

bool isLastDownloadFailed ( ) const#

Checks the leaderboard download result.

Return value

true if the leaderboard download has failed, otherwise false.

SteamLeaderboard::DATA_REQUEST getLastDataRequest ( ) const#

Returns the type of requested data in the most recent leaderbord download.

Return value

Type of requested data, one of the DATA_REQUEST values.

int getEntryCount ( ) const#

Returns the total number of entries in the leaderboard.

Return value

Number of entries in the leaderboard. Returns 0, if the leaderboard handle is invalid.

SteamLeaderboard::SORT_METHOD getSortMethod ( ) const#

Returns the order for the leaderboard sorting.

Return value

Order for the leaderboard sorting, one of the values.

SteamLeaderboard::DISPLAY_TYPE getDisplayType ( ) const#

Returns the type of data to be displayed with the leaderboard.

Return value

Type of data to be displayed with the leaderboard, one of the values.

int getNumEntries ( ) const#

Returns the existing number of entries.

Return value

Number of entries.

unsigned long long getEntryUserID ( int num ) const#

Returns the ID of the user who this entry belongs to.

Arguments

  • int num - Number of an entry in a leaderboard.

Return value

The globally unique identifier for all Steam accounts.

int getEntryRank ( int num ) const#

Returns the global rank of the entry.

Arguments

  • int num - Number of an entry in a leaderboard.

Return value

The global rank of this entry ranging from [1..N], where N is the number of users with an entry in the leaderboard.

int getEntryScore ( int num ) const#

Returns the raw score of the entry as set in the leaderboard.

Arguments

  • int num - Number of an entry in a leaderboard.

Return value

The raw score as set in the leaderboard.
Last update: 2024-08-16
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