Unigine::Plugins::SpiderVision::DebugData Class
Header: | #include <plugins/Unigine/SpiderVision/UnigineSpiderVision.h> |
This object stores the debug data such as the warp grid state, blend zone adjustment points, viewport debug color filling, etc.
The debug data are not stored in the configuration file.
This object is accessible via the corresponding method of the ViewportData class.
DebugData Class
Members
void setShowBlendLines ( bool lines ) #
Sets a new value indicating if the visualization is enabled for blend area control lines and selected points on the screen.
Arguments
- bool lines - Set true to enable visualization of blend area control lines and points; false - to disable it.
bool isShowBlendLines() const#
Returns the current value indicating if the visualization is enabled for blend area control lines and selected points on the screen.
Return value
true if visualization of blend area control lines and points is enabled; otherwise false.void setBlendPointPositions ( const Vector< Math::vec2>& positions ) #
Sets a new positions of blend area points displayed in the viewport.
Arguments
- const Vector< Math::vec2>& positions - The vector containing positions of blend area points displayed in the viewport.
Vector< Math::vec2> getBlendPointPositions() const#
Returns the current positions of blend area points displayed in the viewport.
Return value
Current vector containing positions of blend area points displayed in the viewport.void setShowGrid ( bool grid ) #
Sets a new value indicating if the visualization of warping grid on the screen is enabled.
Arguments
- bool grid - Set true to enable visualization of warping grid; false - to disable it.
bool isShowGrid() const#
Returns the current value indicating if the visualization of warping grid on the screen is enabled.
Return value
true if visualization of warping grid is enabled; otherwise false.void setWarpPointsEnabled ( bool enabled ) #
Sets a new value indicating if warping control points are displayed in the viewport.
Arguments
- bool enabled - Set true to enable display of warping control points; false - to disable it.
bool isWarpPointsEnabled() const#
Returns the current value indicating if warping control points are displayed in the viewport.
Return value
true if display of warping control points is enabled; otherwise false.void setWarpPointPositions ( const Vector< Math::vec2>& positions ) #
Sets a new positions of warping grid control points displayed in the viewport.
Arguments
- const Vector< Math::vec2>& positions - The vector containing positions of warping grid points displayed in the viewport.
Vector< Math::vec2> getWarpPointPositions() const#
Returns the current positions of warping grid control points displayed in the viewport.
Return value
Current vector containing positions of warping grid points displayed in the viewport.void setDebugColorIndex ( int index ) #
Sets a new indexed color used in debug mode.
Setting individual colors for different viewports enables you to visualize overlapping regions for different viewports and facilitates the setup process.
Arguments
- int index - The color used in debug mode, one of the following values:
- 0 - no color
- 1 - red
- 2 - green
- 3 - blue
- 4 - cyan
- 5 - magenta
- 6 - yellow
- 7 - white
- 8 - black
int getDebugColorIndex() const#
Returns the current indexed color used in debug mode.
Setting individual colors for different viewports enables you to visualize overlapping regions for different viewports and facilitates the setup process.
Return value
Current color used in debug mode, one of the following values:- 0 - no color
- 1 - red
- 2 - green
- 3 - blue
- 4 - cyan
- 5 - magenta
- 6 - yellow
- 7 - white
- 8 - black
Math::vec4 getDebugColor() const#
Returns the current color used in debug mode.
Setting individual colors for different viewports enables you to visualize overlapping regions for different viewports and facilitates the setup process.
Return value
Current color used in debug mode.static Event<> getEventChanged() const#
event triggered on changing debug data. You can subscribe to events via connect() and unsubscribe via disconnect(). You can also use EventConnection and EventConnections classes for convenience (see examples below).
The event handler signature is as follows: myhandler()For more details see the Event Handling article.
Usage Example
// implement the Changed event handler
void changed_event_handler()
{
Log::message("\Handling Changed event\n");
}
//////////////////////////////////////////////////////////////////////////////
// 1. Multiple subscriptions can be linked to an instance of the EventConnections
// class that you can use later to remove all these subscriptions at once
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnections class
EventConnections changed_event_connections;
// link to this instance when subscribing to an event (subscription to various events can be linked)
DebugData::getEventChanged().connect(changed_event_connections, changed_event_handler);
// other subscriptions are also linked to this EventConnections instance
// (e.g. you can subscribe using lambdas)
DebugData::getEventChanged().connect(changed_event_connections, []() {
Log::message("\Handling Changed event (lambda).\n");
}
);
// ...
// later all of these linked subscriptions can be removed with a single line
changed_event_connections.disconnectAll();
//////////////////////////////////////////////////////////////////////////////
// 2. You can subscribe and unsubscribe via an instance of the EventConnection
// class. And toggle this particular connection off and on, when necessary.
//////////////////////////////////////////////////////////////////////////////
// create an instance of the EventConnection class
EventConnection changed_event_connection;
// subscribe to the Changed event with a handler function keeping the connection
DebugData::getEventChanged().connect(changed_event_connection, changed_event_handler);
// ...
// you can temporarily disable a particular event connection to perform certain actions
changed_event_connection.setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
changed_event_connection.setEnabled(true);
// ...
// remove subscription to the Changed event via the connection
changed_event_connection.disconnect();
//////////////////////////////////////////////////////////////////////////////
// 3. You can add EventConnection/EventConnections instance as a member of the
// class that handles the event. In this case all linked subscriptions will be
// automatically removed when class destructor is called
//////////////////////////////////////////////////////////////////////////////
// Class handling the event
class SomeClass
{
public:
// instance of the EventConnections class as a class member
EventConnections e_connections;
// A Changed event handler implemented as a class member
void event_handler()
{
Log::message("\Handling Changed event\n");
// ...
}
};
SomeClass *sc = new SomeClass();
// ...
// specify a class instance in case a handler method belongs to some class
DebugData::getEventChanged().connect(sc->e_connections, sc, &SomeClass::event_handler);
// ...
// handler class instance is deleted with all its subscriptions removed automatically
delete sc;
//////////////////////////////////////////////////////////////////////////////
// 4. Subscribe to an event saving a particular connection ID
// and unsubscribe later by this ID
//////////////////////////////////////////////////////////////////////////////
// instance of the EventConnections class to manage event connections
EventConnections e_connections;
// define a particular connection ID to be used to unsubscribe later
EventConnectionId changed_handler_id;
// subscribe to the Changed event with a lambda handler function and keeping connection ID
changed_handler_id = DebugData::getEventChanged().connect(e_connections, []() {
Log::message("\Handling Changed event (lambda).\n");
}
);
// remove the subscription later using the ID
DebugData::getEventChanged().disconnect(changed_handler_id);
//////////////////////////////////////////////////////////////////////////////
// 5. Ignoring all Changed events when necessary
//////////////////////////////////////////////////////////////////////////////
// you can temporarily disable the event to perform certain actions without triggering it
DebugData::getEventChanged().setEnabled(false);
// ... actions to be performed
// and enable it back when necessary
DebugData::getEventChanged().setEnabled(true);
Return value
Event reference.String getDebugColorName ( int index ) const#
Returns the name of the debug color by its index.Arguments
- int index - Index of the color used in debug mode.
Return value
Name of the indexed color.int getNumDebugColors ( ) const#
Returns the total number of indexed debug colors.Return value
The total number of indexed debug colors.void save ( const Ptr<Stream> & stream ) #
Saves the debug data to the specified stream.Arguments
void restore ( const Ptr<Stream> & stream ) #
Loads the debug data from the specified stream.Arguments
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)