This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::Plugins::LeapMotion::Finger Struct

Notice
LeapMotion plugin must be loaded.

This structure represents a finger of a hand. All coordinates are relative to the origin of the Leap Motion coordinate system.

The Finger structure is declared as follows:

Source code (C++)
struct Finger
{
	enum
	{
		TYPE_THUMB = 0,	 // The thumb 
		TYPE_INDEX = 1,	 // The index or fore-finger 
		TYPE_MIDDLE = 2, // The middle finger 
		TYPE_RING = 3,	 // The ring finger 
		TYPE_PINKY = 4,	 // The pinky or little finger 
		FINGER_NUM_TYPES,
	};

	int id;
	int type;
	float length;
	float width;
	int is_extended;
	int is_valid;
	Unigine::Math::vec3 tip_position;
	Unigine::Math::vec3 tip_velocity;
	Unigine::Math::vec3 direction;
	Unigine::Math::vec3 stabilized_tip_position;

	Bone bones[Bone::BONE_NUM_TYPES];
};

Elements of the array of bones of the finger can be accessed using Bone::TYPE_* values as indices.

struct Finger

Fields

  • enum TYPE -
    • TYPE_THUMB - thumb
    • TYPE_INDEX - index or fore finger
    • TYPE_MIDDLE - middle finger
    • TYPE_RING - ring finger
    • TYPE_PINKY - pinky or little finger
    • FINGER_NUM_TYPES - total number of finger types.
    For example, to specify the middle finger, write Finger::TYPE_MIDDLE.
  • int id - Identifier of the finger.
    Notice
    Finger IDs are assigned based on the hand ID. If a hand has an ID of "5", then its fingers are assigned IDs 50 to 55, ordered from thumb to pinky.
  • int type - Finger type. One of the Finger::TYPE_* values.
  • float length - Length of the finger, in meters.
  • float width - Width of the finger, in meters.
  • int is_extended - Value indicating if the finger is extended.
  • int is_valid - Value indicating if the finger contains valid tracking data.
  • Math::vec3 tip_position - Coordinates of the instantaneous position of the finger tip.
    Notice
    All coordinates are relative to the origin of the Leap Motion coordinate system.
  • Math::vec3 tip_velocity - Instantaneous velocity of the finger tip, in m/s.
    Notice
    All coordinates are relative to the origin of the Leap Motion coordinate system.
  • vec3 direction - Current pointing direction vector of the finger.
    Notice
    All coordinates are relative to the origin of the Leap Motion coordinate system.
  • Math::vec3 stabilized_tip_position - Coordinates of the finger tip position filtered and stabilized using velocity and past positions.
    Notice
    All coordinates are relative to the origin of the Leap Motion coordinate system.
  • LeapMotion::Bone[] bones - Array of bones of the finger. Elements of the array can be accessed using Bone::TYPE values as indices.
Last update: 2024-08-16
Build: ()