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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::InputEventPadDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad event information.

InputEventPadDevice Class

枚举

ACTION#

Name描述
ACTION_CONNECTED = 0Game pad state is "connected".
ACTION_DISCONNECTED = 1Game pad state is "disconnected".

Members


InputEventPadDevice ( ) #

Default constructor.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventPadDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventPadDevice::ACTION action - Type of the game pad input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • const char * model_guid - GUID of the game pad model.

void setAction ( InputEventPadDevice::ACTION action ) #

Sets the type of the game pad input event.

Arguments

InputEventPadDevice::ACTION getAction ( ) const#

Returns the type of the game pad input event.

Return value

Type of the game pad input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

Connection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) const#

Returns the player index.

Return value

Player index.

void setModelGUID ( const char * modelguid ) #

Sets the GUID of the game pad model.

Arguments

  • const char * modelguid - GUID of the game pad model.

const char * getModelGUID ( ) const#

Returns the GUID of the game pad model.

Return value

GUID of the game pad model.
Last update: 2024-08-16
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