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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::StringStack class

Header: #include <UnigineString.h>

A string that is stored in a stack. By default, a StringStack variable reserves 256 bytes on the stack. Memory is allocated dynamically only when the data size exceeds the specified capacity.

Notice
If you know in advance that the data size will be large (for example, when reading a text from a file), use String instead.

Such strings are typically used in the following cases:

  • When you construct a string and use it only once.
    Source code (C++)
    #include "AppWorldLogic.h"
    #include <UnigineString.h>
    #include <UnigineVector.h>
    #include <UnigineFileSystem.h>
    
    using namespace Unigine;
    
    StringStack<> AppWorldLogic::get_first_string() { return "This is a "; }
    StringStack<> AppWorldLogic::get_second_string() { return "string"; }
    
    void AppWorldLogic::my_file_write(FilePtr file, const char *s)
    {
    	file->writeString("Sample Text\n");
    	file->writeString(s);
    }
    
    int AppWorldLogic::init()
    {
    	// get a string
    	StringStack<> str = get_first_string();
    	// construct the string
    	str += get_second_string();
    
    	// somehow use the constructed string
    	FilePtr file = File::create();
    
    	file->open("file.txt", "wb");
    	if (file->isOpened())
    	{
    		my_file_write(file, str);
    		file->close();
    	}
    
    	return 1;
    }
  • When you perform operations on strings, the results are always stored in the stack.
    Source code (C++)
    const char *one = "one";
    const String two = get_second_string();
    // add one string to another
    StringStack<> s0 = one + two;
    StringStack<> s1 = two + two;
    
    const String file_name = file->getName();
    // get an extension if any
    StringStack<> ext = file_name.extension();
    Notice
    Pay attention to the type of the operation result to optimally use it and avoid issues.

StringStack Class

Members


static StringStackPtr create ( ) #

Default constructor that creates an empty string of the default size (256 characters).

static StringStackPtr create ( const String & s ) #

Copy constructor. Creates a string that stores a given string.

Arguments

  • const String & s - String to be copied.

static StringStackPtr create ( const StringStack<Capacity> & s ) #

Copy constructor.

Arguments

  • const StringStack<Capacity> & s - String stack of a specified size.

static StringStackPtr create ( const char * s ) #

Copy constructor.

Arguments

  • const char * s - Pointer to a null-terminated string.

void destroy ( ) #

Destroys the string.

void StringStack<Capacity> ( StringStack<OtherCapacity> && s ) #

Copies a given string to the current string.

Arguments

  • StringStack<OtherCapacity> && s - String of a given size to be copied.

StringStack<Capacity> & operator= ( const StringStack<Capacity> & s ) #

Assignment operator for the string.

Arguments

  • const StringStack<Capacity> & s - String.

StringStack<Capacity> & operator= ( const char * s ) #

Assignment operator for the string.

Arguments

  • const char * s - Pointer to a null-terminated string.

StringStack<Capacity> & operator= ( StringStack<OtherCapacity> && s ) #

Assignment operator for the string.

Arguments

  • StringStack<OtherCapacity> && s - String of the given size.

StringStack<Capacity> & operator= ( const String & s ) #

Assignment operator for the string.

Arguments

Last update: 2024-08-16
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