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Unigine::ConsoleVariableFloat Class

Header: #include <UnigineConsole.h>

ConsoleVariableFloat Class

Members


void set ( float value ) const#

Sets the variable value.

Arguments

  • float value - Value of the variable.

float get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableFloat ( const char * name, const char * desc, int save, float value, float min, float max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • float value - Float value of the variable.
  • float min - Minimum value of the variable.
  • float max - Maximum value of the variable.

operator float ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

float operator= ( float value ) #

Assignment operator for the variable.

Arguments

  • float value - Value of the variable.

void setGetFunc ( float(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • float(*) func - Function pointer.

void setSetFunc ( void (*)(float) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableFloat my_debug_mode(...);

my_debug_mode.setSetFunc([](float new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(float) func - Function pointer.

~ConsoleVariableFloat ( ) #

Destructor.
Last update: 2024-08-16
Build: ()