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Unigine Basics
1. Introduction
1.1. What is an 'Engine'? How Games and 3D-Applications Are Made?
1.2. Getting Started with UNIGINE
1.3. Getting to Know UnigineEditor
1.4. Content in Your Projects
2. Managing Virtual Worlds
2.1. World Structure and Built-In Objects
2.2. Instancing Objects
2.3. World Settings
3. Preparing 3D Models
3.1. Scene Geometry
4. Materials
4.1. Materials Basics
4.2. Working With Materials in Editor
4.3. Textures in Materials
4.4. Creating Your Own Materials
4.5. Working with Texture Editor
5. Cameras and Lighting
5.1. Cameras
5.2. Lighting
5.2.1. Light Sources
5.2.2. Static and Dynamic Lighting
5.2.3. Light Maps
5.2.4. Global Illumination
6. Implementing Application Logic
6.1. Basics
6.2. PROJECT1: ArchViz
6.3. Working With Components in Editor
6.4. Solutions for Common Cases
6.4.1. Processing the Input (keyboard, mouse). Intersections
6.4.2. Moving and Rotating an Object
6.4.3. Working With Time (IFps)
6.4.4. Creating and Removing Nodes Via Code
6.4.5. Managing Materials
6.4.6. User Interface
6.4.7. Playing Sounds
7. Making Cutscenes and Recording Videos
7.1. Animations With Tracker
7.2. Making Videos With Video Grabber
8. Preparing Your Project for Release
8.1 Automatic Recompilation
8.2. Packing Your Files
8.3. Launcher Configuration
8.4. Removing Unused Assets
8.5. Copying User Files
8.6. Practice
9. Physics
9.1. Built-In Physics Module
9.2. Collision Detection and Raycasting
10. Optimization Basics
10.1. Performance Profiling Tools
10.2. Basic Optimization Techniques
10.2.1. Working with Content
11. PROJECT2: First-Person Shooter
11.1. Assembling a First-Person Setup With Controls
11.2. Shooting Implementation
11.3. Adding Visual Effects
11.4. GUI for Crosshair and Current Game Stats
11.5. Adding Enemies With AI
11.6. Health and Damage
11.7. Controlling the Game Process
11.8. Assembling the Final Build
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
12.1. Assembling the Vehicle
12.2. Setting Up The Camera
12.3. Implementing Vehicle Physics
12.4. Implementing Controls
12.5. Creating a Landscape
12.6. Implementing Gameplay
12.7. Assembling the Final Build
13. PROJECT4: VR Application With Simple Interaction
13.1. Developing VR Applications
13.2. Creating an Application Using the Template
13.3. Extending Basic Functionality
13.3.1. Attaching Object to HMD
13.3.2. Restricting Teleportations
13.3.3. Changing Controller Grip Button to Trigger
13.3.4. Adding Interactive Area
13.3.5. Changing Material by Laser Pointer
13.3.6. Customizing Menu
13.3.7. Adding a New Interactable Object
13.4. Assembling the Final Build
14. Conclusion
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。
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Unigine Basics
8. Preparing Your Project for Release
Preparing Your Project for Release
Articles in This Section
8.1 Automatic Recompilation
8.2. Packing Your Files
8.3. Launcher Configuration
8.4. Removing Unused Assets
8.5. Copying User Files
8.6. Practice
Last update: 2024-04-19
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