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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

UnigineScript Extension Examples for C#

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

UnigineScript can be easily extended through the Unigine API. Source code of examples is provided within source and binary versions of UNIGINE SDK.

The idea is that some functionality is done by means of the C# part of an application, and it should be registered in UnigineScript system in order to be used inside scripts.

You can export functions from your C# code to UnigineScript. The exported function can have up to 8 arguments. However, you cannot export classes. The function that is written in C# and must be exported to UnigineScript can receive arguments of the Variable type only. To get a value of the required type, use the corresponding getter functions. You can also work with UnigineScript containers from the C# side. On the C# side, vectors and maps can be accessed via the ArrayVector and ArrayMap classes.

For more information see common usage examples:

Last update: 2024-04-19
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