This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Engine Version

Information about the current version of Engine, Editor and core might be useful in many cases (e.g., writing own Engine and Editor plugins, checking compatibility in your custom tools, etc.). Version is represented as a four-component number - A . B . C . D , where:

  • A - major version number (backward-incompatible conceptual changes, new implementation of majority of subsystems).
  • B - minor version number (new UI, lots of new features, etc. keeping backward compatibility).
  • C - patch version number (stabilization/bugfix release).
  • D - additional revision number.

At runtime you can always get this information via API using the corresponding member of the Engine class: Engine::getVersion()

Source code (C++)
Log::message("Current Engine version is: %s", Engine::getVersion());

In case you need version information when compiling your application or any other purpose without having the Engine running, you can:

  • take it from the data/core/version file as a string (e.g., "2.16.0.2")
  • or, if you're using C++, include the UnigineVersion.h header and use the following constants:
Name Description
UNIGINE_VERSION_MAJOR Major version of the Engine (backward-incompatible conceptual changes, new implementation of majority of subsystems). It is the first component of the version number: MAJOR.MINOR.PATCH.REVISION.
UNIGINE_VERSION_MINOR Minor version of the Engine (new UI, lots of new features, etc. keeping backward compatibility). It is the second component of the version number: MAJOR.MINOR.PATCH.REVISION.
UNIGINE_VERSION_PATCH Patch version of the Engine (stabilization/bugfix release). It is the third component of the version number: MAJOR.MINOR.PATCH.REVISION.
UNIGINE_VERSION_REVISION Revision number (the fourth component of the version number): MAJOR.MINOR.PATCH.REVISION.
UNIGINE_VERSION Full version of the Engine (as well as core and UnigineEditor): MAJOR.MINOR.PATCH.REVISION (e.g., "2.16.0.2")
Last update: 2022-12-14
Build: ()