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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
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Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Adjusting Node Parameters

The multi-purpose Parameters window provides access to parameters of the currently selected node.

Parameters Window with Node Settings

Notice
If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected node, toggle the node on and off, modify the node's transformation parameters, its visual representation, set up physics, and assign properties.

The node-related data is organized into two tabs:

  • Node tab contains general and node-specific parameters. For example, settings for object-related nodes include surface settings, such as rendering, LOD, intersection, collision, material, and property.
  • Physics tab contains settings of the node's physical body.

The node parameters on each tab are grouped in separate panels, and each panel is expanded by default. You can collapse panels by clicking the arrow to the left of the panel name.

Multi-Selection Editing#

UnigineEditor allows multi-selection editing of nodes: you can adjust parameters of several selected nodes at once by selecting nodes in one of the available ways and tweaking the required parameters. For example, you can scale nodes, disable casting of world shadows, or assign the same material or property to them.

Only parameters that are common for all selected nodes are visible in the Parameters window: if selected nodes are of the same type, the Node and Physics settings are available for editing; for the nodes of different types, only shared parameters on the Node tab are available.

Per-surface settings (such as material, rendering, or LOD settings) are available only if all selected nodes are of object-related types.

Notice
If selected nodes have several different surfaces, per-surface settings will be applied to the entire node as if it has only one surface.
Last update: 2020-07-31
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