This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
编程
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObstacleBox Class

Header: #include <UniginePathFinding.h>
Inherits: Obstacle

This class is used to create a cuboid-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleBox Class

Members


static ObstacleBoxPtr create ( const Math::vec3 & arg1 ) #

Constructor. Creates a new cuboid-shaped obstacle of a specified size.

Arguments

  • const Math::vec3 & arg1 - Box dimensions.

void setSize ( const Math::vec3 & size ) #

Sets the size of the obstacle box.

Arguments

  • const Math::vec3 & size - Box dimensions.

Math::vec3 getSize ( ) #

Returns the current size of the obstacle box.

Return value

Box dimensions.

static int type ( ) #

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2020-07-31
Build: ()