Home
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Getting Started
First time with UNIGINE? Start learning about its capabilities, terminology, and project workflow here.
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Principles of Operation
Understand how the virtual world is structured, how each frame is rendered and how physics simulation is performed.
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Tools
UnigineEditor, SDK Browser, export plugins for 3D editors, various converters and utilities.
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Programming
General programming topics: the engine architecture, memory management, development for different platforms, tips & tricks.
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API
Reference documentation on all available APIs:
- UnigineScript
- C++
- C#
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Content Creation
Artists, start here. Content pipeline, different types of assets, guidelines and tutorials on content creation.
Last update:
2020-04-10
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