Unigine::RenderContext Class
Header: | #include <UnigineRenderContext.h> |
RenderContext Class
Members
int createContext ( void * handle, int width, int height ) #
Creates a new rendering context.Arguments
- void * handle - Window handle.
- int width - Canvas width.
- int height - Canvas height.
Return value
1 if rendering context is created successfully; otherwise, 0.int isCreated ( ) #
Returns a value indicating if rendering context is created.Return value
1 if rendering context is created successfully; otherwise, 0.int destroyContext ( ) #
Destroys the rendering context.Return value
1 if the rendering context is destroyed successfully; otherwise, 0.int getContextAPI ( ) #
Returns the graphics API of the rendering context.Return value
One of the following values:const char * getContextName ( ) #
Returns the name of the graphics API of the rendering context.Return value
One of the following values:- opengl
- direct3d11
void * getD3D11Context ( ) #
Returns a pointer to the existing ID3D11DeviceContext interface.Return value
ID3D11DeviceContext interface pointer.void * getD3D11DepthStencil ( ) #
Returns a pointer to the depth stencil texture.Return value
Depth stencil texture pointer.void * getD3D11DepthStencilView ( ) #
Returns a pointer to the existing ID3D11DepthStencilView interface.Return value
ID3D11DepthStencilView interface pointer.void * getD3D11Device ( ) #
Returns a pointer to the existing ID3D11Device interface.Return value
ID3D11Device interface pointer.void * getD3D11RenderTarget ( ) #
Returns a pointer to the render target texture.Return value
Render target texture pointer.void * getD3D11RenderTargetView ( ) #
Returns a pointer to the existing ID3D11RenderTargetView interface.Return value
ID3D11RenderTargetView interface pointer.void * getD3D11SwapChain ( ) #
Returns a pointer to the existing IDXGISwapChain interface.Return value
IDXGISwapChain interface pointer.void * getHandle ( ) #
Returns a window handle.Return value
Window handle.void * getGLContext ( ) #
Returns a pointer to the OpenGL context.Return value
OpenGL context pointer.int resizeWindow ( int width, int height ) #
Resizes the window.Arguments
- int width - New window width.
- int height - New window height.
Return value
1 if the window is resized successfully; otherwise, 0.int renderWindow ( ) #
Renders the window.Return value
1 if the window is rendered successfully; otherwise, 0.int swapWindow ( ) #
Swaps the window.Return value
1 if the window is swapped successfully; otherwise, 0.int isReady ( ) #
Returns a value indicating if the rendering context is ready.Return value
1 if the rendering context is ready; otherwise, 0.void * createVisual ( ) #
Creates a visual context.Return value
Pointer to the created visual context.Last update:
2019-12-25
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